Monday, 17 April 2017

Modelling/Simulation

Modelling/Simulation

- In computing, modelling is a term given to work where children explore “what happens if…" The concept of modelling can be applied across the primary setting with key stage one pupils focusing on games and play related modelling whilst key stage two pupils can work with modelling as a means of furthering understanding about a topic or skill. One such example for a key stage two class would be to use model spreadsheets, linking to maths or science (Turvey et al in Primary Computing and ICT, 2014). 

- Using software for modelling can help us to reach a decision on the basis of a trial activity before we commit ourselves to the real thing. Check out these websites to see some actual modelling activities available to children in the primary setting. 

https://www.busythings.co.uk/play/


https://www.purplemash.com/#app/tools/2dam

Modelling and simulations allow pupils to try out synthetic situations instead/before they do so in real life, e.g. decorating a room or driving a car. The majority of the time, the modelling and simulation activities that pupils use are things that could not be done in a normal school day or even in their everyday lives. As well as being a fun thing to do, modelling/simulation activities can provide good development in understanding for subjects such as science. An excellent example of the modelling / simulation theme comes from the BBC bitesize online resource for key stage two, a simulation game called Health and Growth. The game is to keep a boy (pictured right) healthy by getting the right mix of water, food, rest and exercise just as humans need in real life to stay healthy. If the player fails to keep the character healthy on all fronts, the simulation will stop and the player will have failed in their attempt to keep the simulation running. The lesson here is clear, it is important to stay healthy and the right balance of each of the four activities is required in order to stay fit.

It is activities such as health and growth that show how effective modelling can be to virtually practice things, such as a life skills, healthy eating or even designing your own toys that would otherwise be hard to practice.
Reference
Allen, J. Potter, J. Sharp, J. Turvey, K. (2014) Primary Computing and ICT SAGE

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